// Created by Crowbar 0.71
====== File Size ======
	37,274
====== File Seek Log ======
	0 - 83 MDL File Header 00 (Actual version: 53; override version: 53); MDL File Header 00 (Actual version: 53; override version: 53)
	84 - 699 MDL File Header 01; MDL File Header 01
	700 - 799 [ERROR] Unread bytes (non-zero) [ 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 2E 2E 5C 2E 2E ... ]
	800 - 1,043 theMdlFileData.theBones 1
	1,044 - 1,055 theMdlFileData.theHitboxSets 1
	1,056 - 1,059 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 ]
	1,060 - 1,151 [ERROR] [End offset is incorrect] theMdlFileData.theAnimationDescs 1
	1,061 - 1,064 anAnimationDesc.anAnimation [@ref] (unused empty data structure at the end of the list)
	1,065 - 1,067 anAnimationDesc.anAnimation [@ref] alignment [ 17 00 00 ]
	1,068 - 1,183 [ERROR] Unread bytes (non-zero) [ 00 00 F0 41 00 00 00 00 01 00 00 00 00 00 00 00 00 00 00 00 00 ... ]
	1,184 - 1,415 theMdlFileData.theSequenceDescs 1
	1,416 - 1,419 [ref] aSeqDesc.theBoneWeights 1
	1,420 - 1,421 [ref] aSeqDesc.theAnimDescIndexes 1
	1,422 - 1,423 [ref] aSeqDesc.theAnimDescIndexes alignment [ 00 00 ]
	1,424 - 1,439 theMdlFileData.theBodyParts 1
	1,440 - 1,587 aBodyPart.theModels 1
	1,588 - 1,703 aModel.theMeshes 1
	1,704 - 1,711 [ERROR] Unread bytes (all zeroes) [ 00 00 00 00 00 00 00 00 ]
	1,712 - 1,755 theMdlFileData.theTextures 1
	1,756 - 1,759 theMdlFileData.theTexturePaths 1
	1,760 - 1,761 theMdlFileData.theSkinFamilies 1
	1,762 - 1,763 theMdlFileData.theSkinFamilies alignment [ 00 00 ]
	1,764 - 7,035 [ERROR] Unread bytes (non-zero) [ 02 00 00 00 84 36 4C C0 84 36 4C C0 84 36 4C C0 84 36 4C 40 84 ... ]
	7,036 - 7,036 aSeqDesc.theActivityName = ""
	7,037 - 7,068 theNameCopy = "weapons/bullets/mgl_grenade.mdl"
	7,069 - 7,076 theSurfacePropName = "grenade"
	7,077 - 7,088 aBone.theName = "static_prop"
	7,089 - 7,096 aHitboxSet.theName = "default"
	7,097 - 7,101 anAnimationDesc.theName = @ref
	7,102 - 7,105 aSeqDesc.theName = "ref"
	7,106 - 7,110 aBodyPart.theName = "body"
	7,111 - 7,158 aTexture.thePathFileName = "models\weapons\bullets\projectile_triple_threat"
	7,159 - 37,273 [ERROR] Unread bytes (non-zero) [ 00 10 00 00 00 00 00 00 00 01 00 00 00 B8 10 96 B4 38 06 00 00 ... ]
	37,274 - 37,274 END OF FILE + 1 (File size)
========================
